
At Sigil Entertainment, our mission is to craft unforgettable worlds through compelling storytelling, visionary art, and innovative game design. We believe that great stories deserve bold visuals and immersive mechanics—and we’re dedicated to creating experiences that ignite the imagination, challenge the norm, and resonate with players long after the final roll of the dice.
Whether developing original IP or collaborating with industry partners, we strive to blend creative integrity with professional excellence—bringing ideas to life with passion, precision, and purpose.
Sigil Entertainment is a creative studio specializing in world-class art, storytelling, and game design. With decades of experience in tabletop RPGs, comics, and interactive media, Sigil blends imaginative worldbuilding with striking visual design to craft immersive experiences that resonate with players and fans alike.
From original IP development to collaborative publishing, Sigil’s award-winning team has contributed to some of the most iconic brands in the industry, including Call of Cthulhu, Deadlands, Savage Worlds, Torg Eternity. World of Darkness, and many more. We bring bold ideas to life—on the page, at the table, and beyond.
Whether you're looking for concept art, game mechanics, or full-scale publishing support, Sigil is forging worlds, one story at a time.
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Creative Director Worldbuilder
Veteran of Strange Wars
Aaron Acevedo is an award-winning designer, writer, and creative director with over 25 years in the tabletop game industry and more than 1,000 publishing credits to his name. His fingerprints are pressed into the DNA of iconic titles like Call of Cthulhu, Deadlands, Savage Worlds, Talisman, and the World of Darkness. He continues to be a key creative force at Pinnacle Entertainment Group, serving as art director.
A U.S. Navy veteran, Aaron served aboard the USS John F. Kennedy (CV-67) before launching his career in the imaginal trenches of art and game design. These days he conjures worlds from Amsterdam, New York, alongside his chaos-powered Pomskies, Max and Maddy — or Mad Max, for short.
Layout Alchemist
Graphic Design Warlock
Visual Engineer
Ben sees what you don’t. He’s an award-winning graphic designer and layout wizard whose artistry weaves through games like Talisman, Deadlands, Savage Worlds, The Dark Eye, and Torg Eternity. Armed with a New Media Design degree from RIT, Ben transforms raw data into divine design.
Operating out of Sharon Springs, NY, with his partner Emma and their Bichon Frise familiar Eowyn, he conjures order from chaos and gives stories their shape. When you flip the pages of your favorite game book and feel the flow — that’s Ben’s magic working.
Illustrator
Animator
Dreamshaper
Alec isn’t just making images — he’s building portals. With a Fine Arts degree from Syracuse University, Alec is a published fantasy illustrator and award-winning animator who brings the unreal into focus. His work pulses with narrative gravity, and his designs feel like they’ve always existed — like you’ve just remembered them.
Whether freelancing or working with Sigil Entertainment Group, Alec’s art fuses precision with vision. He makes myth tactile.
Cover Artist
Painter
Art Conjurer
Aaron J. Riley is an award-winning painter and illustrator known for his gritty, textural approach to fantasy, horror, and pop culture art. Blending traditional techniques with digital refinement, his work spans comics, game art, and gallery exhibitions. With clients like Marvel, DC, and Wizards of the Coast, Aaron brings dramatic realism and raw energy to every image. He currently lives and works in Florida, crafting powerful, story-driven visuals for audiences worldwide.
Cover Artist
Illustrator
Vision Forger
Jason Engle is a fantasy illustrator with over two decades of experience in the publishing and entertainment industries. His work has appeared in iconic games like Dungeons & Dragons, Magic the Gathering, Pathfinder, and Star Wars and global art collections like Spectrum, Expose, and D’Artiste, as well as in his own books including Infernum, Eidolon, and Archon. Self-taught and fiercely dedicated, Jason began his career in commercial art before making the leap to full-time illustration. He continues to craft vivid, cinematic visions for clients worldwide.
Wordsmith
Worldbuilder
Red Pen Wielder
Kevin Andrew Murphy is a prolific author, game designer, and occult scholar. A long-time contributor to George R.R. Martin’s Wild Cards series, Kevin’s writing spans fiction, comics, and roleplaying games, with credits in White Wolf, Pinnacle, Chaosium, and Steve Jackson Games.
An expert in esoteric lore, his work fuses myth, magic, and modernity. When not writing, he teaches, reads tarot, and brews mischief in the shadows of the Sierra Nevadas.
World-Builder
Map-Mage
Reality Sculptor
Jon Taylor doesn’t work in one medium. He works in many dimensions. A veteran of the game industry since 1995, Jon’s career began in video games, dipped through comics, spun through theme parks, and landed firmly in the everything-at-once future: VR, AR, motion graphics, 3D modeling, and immersive design.
He builds entire worlds — not just illustrations but infrastructure. Tokens, maps, boards, UI — all tuned to narrative harmony. He’s an atlas-smith with a stylus.
Illustrator
Concept Artist
Character Wizard
Born with a pencil in hand and a vision in his head, James draws what the rest of us can’t quite see yet. His work threads through tabletop RPGs, comics, and mobile games — each piece charged with emotional weight and just enough shadow to keep you looking over your shoulder.
Now based in Jacksonville, Florida, James shares space and snack privileges with Reggie, a French Bulldog and full-time muse. His sketches hit like dreams scratched into the margins of ancient tomes.
TTRPG writer
Narrative Designer
Rules Guru
Known for her evocative storytelling, innovative rules, and sharp worldbuilding. With a doctorate in philosophy and a background in folklore and game theory, she brings depth and texture to every setting she touches — whether it’s a haunted frontier, a dream-soaked dystopia, or a mythic battlefield of gods and ghosts.
Gwendolyn has contributed to a wide range of tabletop roleplaying games, including the best-selling Ancestry & Culture, and has worked with publishers such as Sigil Entertainment, Pinnacle Entertainment Group, and others.
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