Weird War 1 — In the violence and horror of war, dark things rise…

Things not of this earth crawl through the corpse-choked mud of Flanders. Shapes beyond imagining shamble in the murky chlorine clouds that drift across the Ypres battlefield. Scaled things rise from the dark waters of the Pripet Marshes. Long-dead remains of criminals executed by Romans claw their way toward a sun they haven’t glimpsed in a thousand years.

The world is at war…a war to end all wars.

The Twilight Legion has so far marched across the battlefields of Rome, Vietnam, and World War II. Now our intrepid soldiers, sailors, airmen, and even civilians must endure the mud and trenches of what would become known as World War I.

Sigil Entertainment Group provided art production services for this project.

Rippers — become a monster to fight the monsters

Welcome to Rippers, a roleplaying game of gothic supernatural horror, where Victorian era monster hunters—the Rippers—fight the fearsome creatures of the night.

Rippers fight the terrors of the night: werewolves, vampires, and other horrors that stalk the earth preying on humanity. These foul monsters boast superhuman strength and supernatural powers. The Rippers must use everything at their disposal to resist them.

Some invest in the latest technology—incredible devices of iron and steel powered either by steam or, more recently, by electricity. Others practice ancient magic or perform holy miracles. A rare few bravely (or foolishly) wield arcane biotechnology “ripped” from the very creatures they hunt.

Whatever the methods, all are united in their dedication to protect mankind from the monsters that stalk the night. The Rippers’ struggle against evil rages on largely unknown to the wider world.

Sigil Entertainment Group provided art production services for this project.

The Sixth Gun — from the bestselling comic series

The Sixth Gun comic series—a pop interpretation of the supernatural Western by writer Cullen Bunn and artist Brian Hurtt—follows the journey of six ancient and mystical weapons with the power to remake all of Creation.  

Now Pinnacle Entertainment Group, creators of Deadlands, brings the world of The Sixth Gun to your Savage Worlds tabletop roleplaying game!

During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished.

The First of the Six strikes with ungodly force. The Second spreads Perdition’s flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is the key to rewriting the world.

Sigil Entertainment Group provided art production services for this project.

Deadlands: Stone and a Hard Place

Stone stalks the High Plains seeking heroes to kill. The Cackler hunts the Weird West in search of a mysterious girl called Rachel. Both of these killers are stone-cold deadHarrowed…and what they’re about to do kicks off the next era in the story of Deadlands!

Join us for a walk on the DEAD SIDE as we create two very different but linked projects that start us on the road for the 20th anniversary of Deadlands coming in 2016.

Sigil Entertainment Group provided art production services for this project.

The Last Parsec — planetary exploration and scifi adventure

Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems,strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives.

It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.

The Last Parsec is a science fiction roleplaying game of exploration and adventure. 

Characters cross the cosmos under the auspices of JumpCorp, an intergalactic megacorp that contracts exploration, security, bounty hunting, transportation, and everything in between. Adventures take explorers from system to system and planet to planet, finding strange new civilizations, discovering terrifying creatures, and battling pirates, hostile aliens, rival corporations, and stranger things!

Sigil Entertainment Group provided art production services for this project.

East Texas University — parties, studies, and saving the world!

They say ETU is a great place to earn a quality education without the big city distractions and dangers. This is the 21st century and no one wants to admit they’ve helplessly watched a classmate get sucked into the pages of a library book, come face-to-face with an angry ghost, or glimpsed a creature prowling the campus by the light of the full moon.

College is where you make your own choices and find out who you really are. You can keep your head down, hoping to avoid the twisted horrors you sometimes catch out of the corner of your eye, or you can face your fears, fight the darkness, and protect your campus. Everyone starts out as a wide-eyed freshman, but if you survive four years at ETU you’ll be a hero.

Sigil Entertainment Group provided art production services for this project.

Weird Wars Rome — dark things rise in the Empire

Her legions strode forth from the center of civilization—west to England, east to Asia, north to Germany, south to Egypt—and conquered most of the known world. In their travels, the Legions found things that would be disbelieved by slave, citizen, and senator alike. War elephants, wild dervishes, and creatures beyond description met them at every turn.

The glory of the Empire spread to the corners of the earth, but its shadow found even darker places—and things—that defied record.

Join the forces of Rome and battle through the ages against her enemies. Discover the terrible secrets left out of the history books. Save your shieldmates. Save the Empire.

Weird Wars Rome is a setting and campaign book for adventures of violence and horror in the ancient world. It includes new rules for Spoils of War, Campaign Interludes, and Legacies that allow characters to pass down their deeds and treasures to future generations of their bloodline.

War Masters will also find our comprehensive Adventure Generator and TWO mini-Plot Point Campaigns.

Sigil Entertainment Group provided art productions services for this project.

Deadlands Noir — hard-boiled detectives in the Big Easy


What’s Deadlands Noir?
New Orleans, 1935. Whoever called this the Big Easy sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time.

And that’s not the worst of it.

There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag.

Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie—and more than a little luck—they might just be enough to turn the tide.

Deadlands Noir is a pen-and-paper roleplaying game set in the world of Pinnacle Entertainment’s award-winning Deadlands universe. It includes new Edges, Hindrances, and powers, as well as new rules for handling detective work, the state of the Union and the CSA in the Depression-era, a complete Plot Point campaign, and of course, more monsters and ghouls than you can shake a smoking .45 automatic at.

Sigil Entertainment Group provided art production services for this project.